Thursday, March 15, 2012

More Refining



Here is my shot a bit more refined from Tuesday. I addressed the notes that I got from Raquel and Emily.  If there is anything else that needs to be done to Demarcus, feedback would be much appreciated!

Tuesday, March 13, 2012

Update for the night


Still needs some work, but I'll be working on that tomorrow and the rest of the week.  I think that it's coming along with the fixes that Raquel mentioned.  And Emily thanks for the crits earlier, they helped a lot too.  If you guys see this let me know what you think about it please.

To see it bigger you may need to click on the YouTube button on the player and it should go to YouTube.  For some reason it loads to blogger pretty small... and it won't make a larger view.  I'll look into that later but for now here it is.

Demarcus rig updated

Hi everyone! We have updated Demarcus's rig and his file's on the server so please update your rigs for your shots as soon as possible.

If you didn't reference morpheus in your shot like myself, please see me and I'll let you know what to fix for your rig. Thanks everyone!

Notes from March 13th

Hey guys, here are some notes I took for our shots on Tuesday morning. Good luck!

shot 01

- update rig

- heel should move down after he runs into the car.

- bringing the torso to life as he's checking for his keys.

- check if the handle can be pulled out of car


shot02

- raise eyebrows up before blink, go down with blink and then overlap when coming back up

- shoulder when pulling on car fix position

- start working on lighting.


shot 03

- shrink the belly

- change of expression, have eyes focused and then more determined

- change expression at the end.

- don't forget to animate the car moving

- watch shoulder shape


shot 04

- drag on the head in beginning

- don't forget to lead with the torso

- update rig

- watch the elbows when he first pushes. or the silhouettes.

- great opportunity to see the face expressions as he's pushing the car

- watch that his hands don't flow through his head.


shot 05

- maybe turn the hips a little more in the beginning.

- watch the eyebrows when he's looking at the camera.

- watch that the watch silhouettes better with the hand at the end.

- try opening and closing the hand when he runs off screen.

- head needs to lag a little bit.


- get rid of the belly in all the shots. 20%

- watch that his head/neck isn't too long.

Sunday, March 11, 2012

Shot 05 Progress


Here is my shot guys... I'm still working on some stuff but this is my progress for the night.  can't wait to see the rest of your guys shots!!

Shot 2 progress

Hey everyone hope you had a great weekend,

This is my current shot that I've polished out. I've at least polished every rig that was necessary and just wanted to show you what it's like so far. Please let me know if there's anything you'd like me to fix. Thanks!


Thursday, March 1, 2012

Shot 04

Ok, here's the blocking in step mode. Also I think that Steven's shot ends with him already being on the ground, rather than in mid-air. I need to check that again, but when I sketched it from his scene, he was standing on the ground, so we should probably work out what to do with that.